AI Insights · Timothy · January 2022
Top 5 Basketball Games in Romania Q4 2021: Performance Review
A detailed overview of the performance of the top 5 basketball game apps in Romania during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, Romania saw notable performances from the top 5 basketball game applications on a unified platform. Here's a closer look at how each app fared, based on data from Sensor Tower.
Basketball Stars™: Multiplayer by Miniclip.com experienced consistent growth in several metrics. Weekly revenue saw a significant peak at the end of October, reaching approximately $174. Weekly downloads demonstrated a steady increase, culminating at around 2.8K in the last week of December. Active users also showed a positive trend, starting at 3.8K in late September and rising to 7.1K by the end of the year.
Extreme Basketball from QUOK GAMES BILISIM TEKNOLOJI TICARET ANONIM SIRKETI saw a rapid increase in downloads, peaking at around 5.5K in late November. Active users followed a similar trend, reaching a high of approximately 6.8K in the same period before tapering off to 2.2K by the end of December.
Basketball Arena - Sports Game by MASOMO LIMITED maintained a steady revenue stream, peaking at about $232 in late November. Downloads experienced a notable surge at the start of December, hitting around 2.4K. Active users increased significantly in December, reaching approximately 6.5K by the end of the month.
Hoop World 3D by Quiet Games, despite a slow start, saw a massive spike in downloads in early December, reaching around 6.2K. This was reflected in the active users, which peaked at approximately 6.8K in the same period before settling at around 4.4K at the end of December. The app also generated a small revenue of $30 in the last week of the year.
NBA LIVE Mobile Basketball by Electronic Arts showed a consistent performance throughout the quarter. Weekly revenue reached a peak of about $223 in early December. Downloads remained steady, averaging around 1.2K towards the end of the year. Active users maintained a high level, starting at 7.9K in late September and peaking at approximately 10.7K in late December.
The data for these top basketball games in Romania underscores their varying trends in downloads, revenue, and user engagement. For more detailed insights and analytics, visit Sensor Tower.